
Super Mario Sunshine: The FLUDD-less levels require Mario to get through with only platforming.
Super Mario 64: The DS remake has a small tropical island world that uses the music from Super Mario Sunshine's Delfino Plaza. The Japanese version (as well as the Wii U Virtual Console releases, worldwide) also released remakes of the rest of World 1 as well as 2-2. One of the e-Reader levels in Super Mario Advance 4 version of the game is a remake of World 1-1 from Super Mario Bros. Mario and Luigi can fight for items in an area based on the original Mario Bros. This trope can also be a factor in the production value/story if the production is good, popular, or well-known enough to warrant a Finale Production Upgrade. Contrast Recurring Location, which is a location reused for plot purposes. Often brings a series' protagonist back Where It All Began. It's a common idea when originality is a bit low.Ĭompare Legacy Boss Battle, which is basically a Nostalgia Boss Battle Video Game Remake, which is basically a Nostalgia Game Megamix Game, where most or all of the levels are Nostalgia Levels and Embedded Precursor, where an earlier game is included in its entirety. In extreme cases, an entire level may be reproduced exactly using updated graphics.Īlso, if a game has a Level Editor, even if it has no official nostalgia level, you can expect fans to make plenty of remakes of iconic levels from older games in its series, and even some complete Video Game Remakes.
There are various ways in which this can be done: the level may simply use graphics or music from the original, or it may have the characters return to a location visited earlier in the series. Sonic the Hedgehog experiencing déjà vu, Sonic GenerationsĪ form of Stylistic Callback or Retraux Flashback in which a level or area in a video game is designed in such a way as to evoke memories of a previous game in the series.